Finally completed the assembly..and it works! #Hackeboy is alive and already fully mobile :-D
#Hackeboy protype in da house!
...@honx is making progress on the shield!
...and yes, what you see here is a cartridge slot! \o/
Ooohhh..look what was in the mailbox :-)
We've got a logo now!
Bought some SD Card UHS-II slots with 19 pins. These will serve as makeshift cartridge slots for #Hackeboy
Everything's been working nicely so far...
...just a bit messy...
...so @honx has been busy all evening in our makerspace to get rid of this rat's nest of a prototype.
...and turn all this into a shield for the STM32 Nucleo-144
Some #Hackeboy progress over the weekend...battery circuits are still missing...should be ready in a few days :-)
Honx ordered several displays in all kinds of shapes and sizes. In the end we went with the 3.5in Newhaven NHD-3.5-320240MF-ASXN#-CTP display for the first prototype. It features 24bit, a capacitive touch panel and 320x240 pixels. Fancy modern features that we won't be needing.
These publicly available documents are... strictly confidential! :)
Some #hackeboy progress. LCD interface seems to work. Now on to starting the GFX engine :-)
The STM32 Nucleo-144 boards are more than suitable for our purpose during this early stage of development. And they're cheap, too - which is always a plus :D
inspired by the likes of Pico-8 and Arduboy we've decided to design our own fantasy retro console during this years 33c3. Here are some of the concept sketches for the case:
Atari ST anyone?
I heard cloud based gaming is the new shit.
...wouldn't it be great to have such a thing?
This minimalistic design is clean and simple and probably the easiest to manufacture.
How about a quad-multiplayer console?
Quad multiplayer might be too much, but two player is totally doable.